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Project Xero - Unreal Engine 4

A bit from the game Project Xero a team of 4, including I, made for 2nd semester at Truemax (Now known as CADA). I was the technical artist in charge of implementing, lighting and blueprinting various sequences of events.

This was one of the more complicated ones! It can be seen with sound on https://youtu.be/4GVYa8vDNx4
Timestamps:
Hallway - 3:03
CommandCenter - 5:20
Multiple Choice Hyperdrive Ending - 6:20
Multiple Choice Self Destruct Ending: - 7:49

Main Menu Screen

Main Menu Screen

God-rays and moving debris interacting

God-rays and moving debris interacting

God-rays and moving debris interacting

God-rays and moving debris interacting

Hallway lighting up to reveal player objective

Hallway lighting up to reveal player objective

Command Center, Revealing the final choice. 
Lights slowly powering up the ship's main turret

Command Center, Revealing the final choice.
Lights slowly powering up the ship's main turret

Clickable - Select Ending

Clickable - Select Ending

Self Destruct Ending through sequencer and Blueprinting

Self Destruct Ending through sequencer and Blueprinting